Krestfell App Store
Krestfell

A strategy game for iPhone

Twelve realms. One broken star.

There was one folk under one king and a star of twelve points above his throne. The star broke and the king fell into his long sleep and the points went out into the world with the kin that bore them. Now the land is tended and fitted and made to pay. A blow is struck and it lands or it does not and no dice are thrown. Whoever holds the star fragments holds the kingdom.

The Daily Game costs nothing. One purchase and every realm is open.

The board of the latest Krestfell Daily Game as it ended: three realms' land in their colours, cities and structures, the winner's army across the map.
Daily Game Last night's world, as it ended.

How Krestfell plays

The latest Daily Game's board as its last structure was completed: tended land in each realm's colour, farms and quarries and wells on it.

The land is made to pay

A tended tile shows what it is made of. Three of them in a shape and it is a quarry or a farm or a deep shaft. Nothing else pays and what is raised walls in what is not.

A fight in the latest Daily Game, the moment after the blow landed.

One blow and one answer

The blow lands and the defender falls or it does not and the attacker does. No dice are thrown. What cannot win alone stages with others and they strike as one.

A city changing hands in the latest Daily Game.

The oath and the knife

Shields are sworn with neighbours and a call goes round the table against the realm that all of them fear. Then a sworn friend comes within reach of the star. What the oath was worth is decided then.

Daily Game

Today is Daily Game

One world a day and the same world for all who take it up. Three realms and the fields and one other ground and the AI at its hardest. Each night the AI plays the day out alone and the replay is kept here. The rounds it took are written beside it and they stand until someone takes the world in fewer.

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Play today's Daily Game

The twelve kindreds

Each kindred fields what no other can.

Sol rides its own horses. Cessar sends the truescribes and Trygg carries a mace beaten from the fallen star. Each is made of what the realm already was and none is the stronger for it. A fight in Krestfell is won or it is lost and it is never rolled.